Hello! I'm Philip Olsén, a Game Designer & Cinematic Designer with a background in filmmaking, who specializes in the aesthetic parts of game design.

Through strong visuals, sound, narrative, and game feel — along with constant playtesting, feedback, collaboration, and iteration — I aim to create the most exciting, emotional, and immersive experiences possible for players.

I'm a student at PlaygroundSquad, and I am looking for an internship within one or multiple areas of game development, marketing, and design: such as cinematics, trailers, narrative, level design, sound design, and lighting.

(I did not use AI to write this, I promise I'm one of the few that actually uses the em dash!)

My Portfolio ↓

Game Projects

Trailers

I've created many trailers for our game projects — capturing gameplay footage, working with artists, staging cameras, lighting, and in-game objects, and editing it all together with cinematic sound design — to create impactful and memorable videos that entice players and showcase the games in their best light.

Entropy
Nautilus
Frightline
M0THER
TECHNOMANIA
Technomania Prototype

Technomania Prototype Trailer

Project: Echo

PSQ 2024 Portfolio Teaser

PSQ 2024 Portfolio Reel

PSQ 2024 Portfolio Reel

Cinematics

I also helped many of my artist friends in creating cinematic videos of their beautiful portfolio art pieces.